So for this project I knew that I couldn’t put it on my portfolio, so I used it to learn a few new things.
I used UDIM to utilize 6 UV spaces instead of 1. I Also created all of my materials in substance designer and brought them into substance painter for tweaking and adding details.
I wanted to create a rendering of my finished project but the added textures took such a long time to bring into the viewport that I gave up. UDIMs seem great, but add a lot of time to saving projects and importing textures. The scale and eye I created in photoshop.
My substance painter tutorial: painting K2SO from Rogue One. It was very fun, and the biggest headache was selecting individual polygons for black masks. I made a couple renders, one with normal black paint and one with BB-8 Colors.
My substance designer tutorial showed me how to bake maps from meshes. Now that I know how to do that, I am one step closer to creating a solid designer/painter workflow.
Here is how far I got in volume 4. I completed 500/557 minutes of the tutorials you asked for.
Here is my progress through this volume of rigging
Here are my screenshots while working through this tutorial.
Here is my progress through the first rigging tutorial. It was challenging to stay awake and pay attention.