Unity Project – Hotel Greybox and more

So the past week I have created the base mesh and rough props for our hotel portion. It has a glass dome and will have one room be accessible.

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For the HUD I knew that pixelated typography would make the most sense, and that it should glow because it is part of a screen. The Groovy! is what will be shown when you complete an objective. “Property of:” for humor.

User Interface

Below I complied some typefaces of the 60s that we may use.


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