Baking Maps Tutorial – Wrap Up

I completed a pluralsight tutorial called Map Baking Techniques for Games in 3ds Max. In it I learned a couple tricks to creating good looking maps. I learned how to correct wavyness and gap errors. Basically for waviness, create more geometry. For Hard edges, make a seam there. I also learned how to create ID masks and bake Normals and  Ambient Occlusion.

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