Tommy Gun – Low Poly Version

The name of the game is getting rid of unnecessary vertices. To do that, I deleted edge loops that were originaly  intended to harden a turbo-smoothed edge, then I welded vertices that I didn’t need The guy giving the tutorial said triangles don’t matter for the low-poly mesh.

So far I have a low-poly version of every object except for the barrel+flashhider, butt stock, and foregrip.

Retopo takes a long time, but at least it is easy.

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